

The Raw and indirect modes are not supported in V-Ray GPU.ĥ – The Sampler Info Render Element supports different UVW Coordinate types through its different pass types. Shutter efficiency is not supported with GPU.Ģ – Displacement results between CPU and GPU rendering may differ slightly because of Pre-tessellation and Cache Normal settings.Ĥ – Light Select modes always contain GI information in V-Ray GPU. For example, starting the render from frame 1 produces correct motion blur, but starting from frame 1.25, will produce incorrect motion blur.

1 – GPU rendering supports motion blurred frames on integer numbers only.
